Toy Analysis

Choose children’s toy or board game such as don’t break the ice
id what the target age range is what gender is it marketed to or is it gender nutral
does the manufacturer make claims is the toy designed to increase mortor or language
skills etc
then start to discuss the congnitive means and physical or pSYCHOSOCIAL means
is PIG’S THEORY APPLICABLE OR IS ERICKSONS THEORY APPLICABLE TO
THE TOY OR GAME SELECTED THI S IS WHERE THE ANALYSIS COMES IN.
MAKE SURE YOU CONSIDER WHAT NEEDS ARE MET BY THIS PARTICULAR
TOY/GAME
MAKE A RECOMMENDATION ON A IMPROVEMENT ON THIS TOY AND NEEDS
TO BE ROOTED TO congnitive means and physical or phychological means THEN
APPLY THEM TO THE TOY OR GAME
DO NOT WRITE IN FIRST PERSON WRITE AS A THIRD PERSON
USE PROPER INTEX CITATIONS.
MUST HAVE INTEXT CITATIONS
MUST PROVIDE IMAGE OF TOY/GAME MUST BE IN AN APPENDIX
REF SHOULDN’T BE MORE THAN 10 YEARS OLD

Toy Analysis

Operation is a board game which has been designed to be played by children above the
age of 6 years. This game has been made for both genders and can be played by both boys and
girls. The game involves a child’s motor skills with which they are supposed to use in order
operate a patient named Cavity Sam. Children are supposed to use tweezers so as to remove
various diseases from different parts the patient’s body. The player gets a reward in form of
“money” in case an operation is performed correctly, however if an operation goes wrong, a buzz
sound is generated and the player loses the reward. In the case of multi players, the player with

TOY ANALYSIS 2
the largest amount of money wins the game. This game requires dexterous moves on the part of
the player since slight mistakes in hand movement will make the buzz sound go off. Players are
also required to exercise patience while operating the patient since hasty movements will most
likely lead to a failure in successful completion of the game.
This game relates to Erik Erikson’s theory of psychosocial development which outlines
the eight development stages that individuals pass through from the time of birth to death. The
theory outlines two conflicting ideas which individuals must successfully overcome at each stage
in order for them to become contributing members of the society. The game especially applies to
two stages of development: The initiative vs guilt and the industry vs inferiority stage. For
children between the ages of five and eight, the game helps in the development of initiative
where children may set goals and then work towards attaining them. This stage also sees children
develop a sense of ambition in the things that they may wish to achieve with success leading to a
sense of purpose (Cherry, 2019). In the case of the game, this may involve deciding to operate on
the patient until the ailment is successfully removed. At this stage of development, children will
also be seeking to know if they are doing the right thing. Failure to do what they feel is the right
thing will lead to feelings of guilt.
For children between the ages of eight and twelve, children may be passing through the
industry vs inferiority age. At this stage, children will be comparing themselves to other children
so as to judge themselves on how they measure up. At this stage, children develop confidence in
case they feel that they better than or like their peers but at the same time they may develop
feelings of inferiority in case they feel that they de not measure up to their peers (McLeod,
2018). Successful completion of the game, coupled with the praise or recognition that may come
from the competitors may boost the child’s morale and make the child want to achieve them even

TOY ANALYSIS 3
more making the child desire to play even more. Losing in the game to friends may make a child
have a sense of inferiority when comparing themselves to their peers. Feelings of inferiority
which are not excessive will enable a child try to improve on their inadequacies.
Some of the improvements which may be made on the game should include the addition
of more ailments on the patients which are common in real life situations. By this, children may
acquire some lifesaving skills and at the same time develop a knowledge of a wider variety of
health conditions. By this, the game will not only serve to improve psychomotor skills but it will
also serve as a learning tool for the children.
The game can also be improved by adding some sensitive operations on organs such as
the eye where players may be required to remove some tiny objects on the patient’s cornea.
Operations on cornea should be more sensitive than operations on organs such as the foot. By
adding sensitive operations on organs such as the cornea, children will be required to be even
more careful thereby improving their motor skills and their hand-eye coordination.
The game can also be improved by performing an organ transplant such as the skin by
requiring players to move some skin from one part of the body to another part suffering from a
damaged skin in order to fill the damaged part. By this, children will also be improving on their
knowledge about activities performed by a doctor while still improving their hand-eye
coordination.

TOY ANALYSIS 4

References

Cherry, K. (2019). Initiative vs. Guilt: Psychosocial Stage 3.

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